National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
3D Video Browser
Míchal, Vít ; Štancl, Vít (referee) ; Beran, Vítězslav (advisor)
The aim of this project is to design and create application for the visualization of interconnected video data. Visualization takes place in 3D space and seeks to exploit its advantages (such as depth perception). This document contains survey to different categories of spatial user interfaces. In addition, includes three possible designs of user interfaces and control. Implementation details and made usability tests are also described. Application is implemented in C++ using Open Inventor. The document includes evaluation of the results and made tests.
Simulation of Collision Handling Based on Physical Model
Maštera, Petr ; Kadlec, Jaroslav (referee) ; Pečiva, Jan (advisor)
This MSc Thesis focuses on the collision detection between scene objects and consequent resolution of such collisions on the basis of physical model. The implementation of all the applications and algorithms is achieved in Win32 environment in Visual Studio using the programming language C++; it also employs the graphical library Open Inventor based on OpenGL. The work also includes additional application for the calculation of physical values. The demo applications involve algorithms for detection and resolution of explosive collision by the use of a simple and physical reflection on the basis of physical formulas and relationships. The main demo application called "tunnel transit" incorporates a simple game engine. The thesis also includes a discussion over the aroused problems with collision solving and some suggestions how to overcome them.
Languages and Compilers in Computer Games
Hranáč, Jan ; Zuzaňák, Jiří (referee) ; Zemčík, Pavel (advisor)
This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.
Interactive Animation Viewer and Editor
Ducháč, Michal ; Seeman, Michal (referee) ; Pečiva, Jan (advisor)
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
Simulation of Collision Handling Based on Physical Model
Maštera, Petr ; Kadlec, Jaroslav (referee) ; Pečiva, Jan (advisor)
This MSc Thesis focuses on the collision detection between scene objects and consequent resolution of such collisions on the basis of physical model. The implementation of all the applications and algorithms is achieved in Win32 environment in Visual Studio using the programming language C++; it also employs the graphical library Open Inventor based on OpenGL. The work also includes additional application for the calculation of physical values. The demo applications involve algorithms for detection and resolution of explosive collision by the use of a simple and physical reflection on the basis of physical formulas and relationships. The main demo application called "tunnel transit" incorporates a simple game engine. The thesis also includes a discussion over the aroused problems with collision solving and some suggestions how to overcome them.
Interactive Animation Viewer and Editor
Ducháč, Michal ; Seeman, Michal (referee) ; Pečiva, Jan (advisor)
Since the introduction of high end graphical workstations, computer animation has quickly replaced the traditional means of animation. Nowadays computer animation has many applications e.g. video games, motion picture industry, media, weather forecasting and many others. This master thesis discusses various techniques used to created animations using computers. Keyframing, is the most common approach in computer animation. Borrowing its name from the concept of traditional hand animation, the workflow process remained the same. Basic principles of animation using key-frames are explained and an Interactive Animation Editor solution based on keyframing is proposed and the implementation of this editor is described. Editor uses the Kochanek-Bartels interpolation of values between each key-frame.
Languages and Compilers in Computer Games
Hranáč, Jan ; Zuzaňák, Jiří (referee) ; Zemčík, Pavel (advisor)
This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.
3D Video Browser
Míchal, Vít ; Štancl, Vít (referee) ; Beran, Vítězslav (advisor)
The aim of this project is to design and create application for the visualization of interconnected video data. Visualization takes place in 3D space and seeks to exploit its advantages (such as depth perception). This document contains survey to different categories of spatial user interfaces. In addition, includes three possible designs of user interfaces and control. Implementation details and made usability tests are also described. Application is implemented in C++ using Open Inventor. The document includes evaluation of the results and made tests.

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